﻿using UnityEngine;
using System.Collections;



public class Entity : Model
{

    public override void Update()
    {
        base.Update();
    }

    public int value
    {
        get
        {
            return this._value;
        }
        set
        {
            this._value = value;
        }
    }
    public float x
    {
        set
        {
            this._x = value;
        }
        get
        {
            return this._x;
        }
    }

    public float y
    {
        set
        {
            this._y = value;
        }
        get
        {
            return this._y;
        }
    }
    public int dir
    {
        set
        {
            this._dir = value;
        }
        get
        {
            return this._dir;
        }
    }

    public int no
    {
        get
        {
            return this._no;
        }
        set
        {
            this._no = value;
        }
    }
    private int _value = 1;
    private float _x = 0.0f;
    private float _y = 0.0f;
    private int _dir = -1;
    private int _no = 0;

}
